------ v0.42 ------ In this release, the core systems were made ready for tool building and content creation. This included a redesigned persistence mechanism and a cross system GUI layout. Features: * #430 Investigate and a new datastore * #434, #435, #436, #437, #438, #439 Implement new datastore * #440, #441, #442, #443, #444, #445 Integrate new datastore * #374 Implemented a method to store all or part of the game world with version control * #420 Implemented a cross GUI layout and databinding engine * #371 Reorganized unit tests Bugs: * #433 Fixed change password web form * #448 Fixed some bugs in terrain editing ------ v0.40 ------ In this release, the big ticket item was refactoring and fixing load balancing and redundancy at all levels. Features: * #354 Upgraded to Python-Ogre v1.6.1 * #211 Completely refactored redundancy and load balancing * #214 Made Cacheables able to be replaced (by a new mechanism called HighlyAvailable) * #302 Simplified and refactored IDDispenser * #307 Iterating is now optional for objects * #321 Import and export buttons function on terrain editor * #322 Generate button functions on terrain editor * #363 New tool! MV3D RED Bugs: * #357 The IGE select modifier didn't deselect things when it was closed. * #336 Logging in to the Web console was broken for non admins. * #301 IDDispensers couldn't get refilled properly. * #188 Load balancing was messed up. * #424 Missing function in Directory Service view - turned out to be a bigger multi-server problem * #429 IGE Asset selector is broken when spanning servers