# Heightmap source PageSource=Heightmap # Heightmap-source specific settings Heightmap.image=terrain.png # How large is a page of tiles (in vertices)? Must be (2^n)+1 PageSize=513 # How large is each tile? Must be (2^n)+1 and be smaller than PageSize TileSize=65 # The maximum error allowed when determining which LOD to use MaxPixelError=1 # The size of a terrain page, in world units PageWorldX=1500 PageWorldZ=1500 # Maximum height of the terrain MaxHeight=100 # Upper LOD limit MaxMipMapLevel=5 # The proportional distance range at which the LOD morph starts to take effect # This is as a proportion of the distance between the current LODs effective range, # and the effective range of the next lower LOD LODMorphStart=0.2 # Use vertex program to morph LODs, if available VertexProgramMorph=no # Custom material. Does use vertex normals. CustomMaterialName=CaelumSample/Terrain VertexNormals=yes